AI Insights · Timothy · January 2023
Top 5 High Fantasy Games Performance in Africa Q4 2022
Explore the performance of the top 5 high fantasy games on a unified platform in Africa during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 high fantasy games in Africa demonstrated varied performance metrics across downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
Akinator saw a notable fluctuation in its weekly downloads, starting strong with approximately 949K downloads in the last week of September but experiencing a significant drop to around 23.5K by the end of November. However, the game rebounded to 41K downloads in the final week of December. Revenue displayed a downward trend, peaking at about $79 in early October and dropping to $3 by the end of November, before slightly recovering to $22 in the last week of December. Active users followed a similar pattern, beginning at 2.3M in late September and decreasing to around 191K in early December, with a slight rise to 231K by the end of the quarter.
Lords Mobile: Kingdom Wars experienced varied weekly downloads, starting with 79K in late September, peaking at 113K in early October, and maintaining a steady range between 24K and 54K for the remainder of the quarter. Revenue showed more stability, ranging from approximately $14.7K to $26.7K throughout the quarter. Active users also showed a consistent pattern, with a peak of 361K in early October and ending the quarter at around 313K.
War and Order had a steady performance in weekly downloads, ranging from 30K to 48K throughout the quarter. Revenue peaked at around $5.9K in late October and settled at approximately $3.8K by the end of December. The game saw a gradual increase in active users, starting at 136K in late September and reaching 175K by the end of December.
Ryuko: Legend of Shadow Hunter showed consistent weekly downloads, maintaining a range between 27K and 37K. Revenue remained relatively low, peaking at $86 in early December and ending the quarter at $14. Active users were stable, starting at 116K in late September and growing to 127K by the end of December.
Shadow Fight 3 - RPG Fighting maintained a steady stream of weekly downloads, ranging from 23K to 36K. Revenue fluctuated slightly, peaking at around $1.4K in late September and ending the quarter at $1.4K. The game saw a consistent number of active users, starting at 200K in late September, peaking at 217K in late November, and ending the quarter at 195K.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.